EarSketch (Grades 6–9)

EarSketch (Grades 6–9)

Using the basics of coding, students will get the chance to combine technology, math, music and their own creativity! Learn about the basics of music notation, how to operate the EarSketch program, as well as create your own music using audio clips and instrumentals uploaded by musicians around the world, including several Canadian Indigenous artists! (Jayli Wolf, Dakota Bear & Samian). 

This is considered an intermediate-level coding workshop and requires a basic understanding of what coding is and how to operate a computer. 

Cubelets (Grades 2–5)

Cubelets (Grades 2–5)

This workshop uses simple blocks to build robots, cars, trains, and more! Learn about how to build a circuit with our Cubelet robotic building blocks, and about how we control technology every day using simple coding techniques (basic inputs and outputs). This dynamic workshop offers students the chance to problem-solve as a team and build a series of different challenges. 

Healthy Habitats (Grades K–2)

Healthy Habitats (Grades K–2)

What makes a habitat a habitat? Students will learn about the important factors of a healthy habitat, how they support diverse life, and how we can protect these places in the face of climate change through playing a physical game that simulates the effects of habitat loss. We will look at a few biological specimens native to Saskatchewan to learn how they have adapted to their environment, how the prairies uniquely support them, and how we can help the environment in our daily lives. 

This workshop includes introductory-level climate change discussions for students who have little to no experience with climate science. 

Watersheds at Work (Grades 4–6)

Watersheds at Work (Grades 4–6)

What is a watershed and what’s so important about it? Students will learn about the functions and importance of our wetlands using a model watershed demonstration. Students will then assess the effects of human activities and climate change on our world, emphasized through a physical game that illustrates the impacts of pollution throughout entire ecosystems. 

This workshop includes introductory-level climate change discussions for students who have little to no experience with climate science.